- mPrevious
System mPrevious;
Used internally to manage the list of systems within the engine. The previous system in the list.
- mNext
System mNext;
Used internally to manage the list of systems within the engine. The next system in the list.
- mPriority
int mPriority;
Used internally to hold the priority of this system within the system list. This is
used to order the systems so they are updated in the correct order.
- mType
ClassInfo mType;
Used internally to hold the type of the system
- next
System next [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
- next
System next [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
- previous
System previous [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
- previous
System previous [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
- priority
int priority [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
- priority
int priority [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
- type
ClassInfo type [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
- type
ClassInfo type [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
- addToEngine
void addToEngine(IEngine engine_a)
Called just after the system is added to the engine, before any calls to the update method.
Override this method to add your own functionality.
- removeFromEngine
void removeFromEngine(IEngine engine_a)
Called just after the system is removed from the engine, after all calls to the update method.
Override this method to add your own functionality.
- update
void update(Duration time_a)
After the system is added to the engine, this method is called every frame until the system
is removed from the engine. Override this method to add your own functionality.